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Combat Stunts
Offensive
- When I Attack with a Blade, I Get +2 if My Target Is Already in Trouble
- I May Use Shoot Instead of Fight When I Have the High Ground
- Once Per Scene, I May Inflict a Free Boost When I Succeed with Style on an Attack
- When I Succeed on a Fight Attack by 3 or More, I May Knock My Target Back One Zone
- I May Attack Two Targets in the Same Zone with Fight at -1 to Each Roll
- When Ambushing, I Add +2 to My First Attack Against a Target Who Hasn’t Acted Yet
- When I Use Provoke to Create an Advantage Before a Fight, That Advantage Starts with Two Free Invocations
- My Ranged Attacks Reach One Additional Zone Without Penalty
- When I Succeed on a Shoot Attack, I May Spend a Fate Point to Pin the Target in Place
Defensive
- I Get +2 to Defend with Athletics Against Ranged Attacks
- Once Per Scene, I May Redirect a Failed Defense into a Boost for Myself
- When I Succeed with Style on a Defense Roll, I May Move One Zone for Free
- I May Use Physique Instead of Athletics to Defend When Standing Still
- When an Attack Would Take Me Out, I May Spend a Fate Point to Reduce the Consequence by One Step
- I Get +2 to All Defenses When Outnumbered
- I May Use Notice to Defend Against Surprise Attacks
- When I Defend Successfully, My Attacker Loses One Shift Off Their Next Attack Against Me
- I May Defend Allies in My Zone Using Fight as a Full Action
- When I Take a Mild Consequence to Absorb Stress, the Consequence Recovers After the Scene
Manoeuvre & Control
- I May Move Through a Zone Full of Enemies Without Provoking Opposition
- When I Create an Advantage with Athletics in Combat, I Get +2 to That Roll
- Once Per Conflict, I May Declare I Am in Any Zone Without Explanation
- I May Use Stealth to Set Up Ambushes Even in Relatively Open Terrain
- When I Succeed on a Manoeuvre, My Target Must Spend an Action to Remove the Aspect I Created
Social Stunts
Persuasion & Charm
- When I Lie Convincingly, I Get +2 to Deceive Rolls Against Targets Who Trust Me
- I May Use Rapport Instead of Deceive to Create False Impressions If I Believe What I’m Saying
- Once Per Scene, I May Declare a Minor NPC to Be an Old Friend
- When I Make a Case with Evidence, I Add +2 to Rapport
- I Get +2 to All Social Rolls When I Have Something the Target Wants
- My First Impression Is Always Positive Unless Magic or Clear Evidence Says Otherwise
- I May Use Empathy to Anticipate What Someone Wants Before They Ask
- When I Succeed with Style on a Rapport Roll, I May Immediately Ask One Question the Target Must Answer Honestly
- I May Use Rapport to Defend Against Provoke
Intimidation & Pressure
- When I Make a Threat, I Get +2 to Provoke If I’ve Already Demonstrated I Follow Through
- I May Use Physique in Place of Provoke When Threats Are Physical
- Once Per Scene, I May Remove a Minor NPC from a Scene by Intimidating Them Off
- When I Provoke Someone into Acting Rashly, They Get -1 to Their Next Roll
- My Reputation Precedes Me – Once Per Session, Name a Group That Has Heard of Me and Gets a -2 to Resist My Provoke
Reading & Deceiving
- I May Use Empathy to Detect Lies Without Asking Questions
- When I Succeed at Deceive Against Someone, I May Immediately Follow Up with a Second Create Advantage at +1
- I May Use Empathy Instead of Notice to Detect Hidden Dangers in Social Situations
- When Someone Lies to Me, I Get a +2 to My Next Roll Against Them in That Scene
- I Can Read the Room – When I Enter a Scene, I May Ask One Free Question About the Dominant Emotion Present
Stealth & Subterfuge Stunts
Infiltration
- I May Use Stealth to Pass Through Secured Areas If I Have a Plausible Disguise
- When I Create a Distraction as an Advantage, I Get +2 to That Roll
- I May Make One Free Stealth Roll When Entering Any Scene
- When Moving Through Shadows, Darkness, or Crowds, I Get +2 to Stealth
- I May Use Burglary to Case a Location Before a Scene and Ask One Question About It
Disguise & Identity
- I May Adopt a New Persona in a Scene for Free Once Per Session
- When Disguised, Targets Get -2 to Notice or Investigate Rolls Against Me
- I May Use Deceive Instead of Rapport When Playing a Role I’ve Prepared
- Once Per Session, I May Reveal a False Identity I Planted Earlier in the Story
- When My Disguise Is Threatened, I May Spend a Fate Point to Make the Evidence Inconclusive
Escape & Evasion
- When Chased, I Get +2 to Athletics If I Know the Area Better Than My Pursuer
- I May Use Stealth Instead of Athletics to Escape Pursuit in Urban Environments
- When I Succeed with Style on an Escape Roll, I Disappear Completely and Cannot Be Tracked Without Effort
- Once Per Scene, I May Declare a Pre-Planned Exit Route and Leave Without a Roll
- I Ignore One Zone of Barriers or Obstacles When Fleeing
Knowledge & Investigation Stunts
Research & Deduction
- When I Have Access to a Library or Archive, I Get +2 to Lore or Investigate
- I May Use Lore to Create Advantages Based on Obscure Knowledge Once Per Scene
- When I Succeed on an Investigate Roll, I May Ask One Bonus Question Beyond What I Rolled For
- I May Roll Investigate to Predict What a Known Enemy Will Do Next
- When I Examine a Crime Scene, I Always Find at Least One Clue Even on a Tie
Awareness & Perception
- I Get +2 to Notice in Unfamiliar Environments Where I’m Alert
- When Someone Is Watching Me, I Know It – I May Roll Notice to Detect Surveillance Passively
- I May Use Notice Instead of Empathy to Detect Emotional States from Physical Cues
- Once Per Scene, I May Declare I Noticed Something Earlier That Is Now Relevant
- When I Fail a Notice Roll, I Still Get a Vague Sense That Something Is Off
Expertise Domains
- I Know the Criminal Underworld – I Get +2 to Any Lore Roll About Illegal Operations
- When Treating Wounds or Illness, I Get +2 to Lore or Craft If I Have Time to Prepare
- I May Use Lore in Place of Rapport When Talking to Scholars, Mages, or Specialists in My Field
- My Technical Knowledge Is Precise – I Get +2 to Investigate When Analyzing Mechanisms, Devices, or Structures
- Once Per Session, I May Declare a Relevant Fact About Any Organization I’ve Studied
Athletics & Physical Stunts
Speed & Agility
- I May Move Two Zones for Free Instead of One When I Have Open Space
- When Sprinting, I Get +2 to Athletics and May Not Be Stopped by Minor Obstacles
- I May Use Athletics Instead of Fight to Avoid Grapples and Grabs
- Once Per Scene, I May Cross Terrain That Should Be Impassable
- When I Act First in a Conflict, I May Immediately Move Before Anyone Else Reacts
Strength & Endurance
- I Get +2 to Overcome Obstacles That Require Raw Strength
- I May Absorb One Point of Physical Stress for Free Once Per Scene
- When I Succeed with Style on a Physique Roll, I Create a Boost Involving Awe or Fear
- I May Use Physique to Resist Hostile Environmental Conditions Without a Roll
- I Can Carry Others Without Penalty to My Movement
Acrobatics & Stunt Work
- When I Leap, Climb, or Swing Through the Environment, I Get +2 to Athletics
- I May Turn a Failed Athletics Roll Into a Stylish Failure With No Consequences Once Per Scene
- When I Use the Environment to My Advantage, I Always Create at Least a Boost
- I May Use Athletics to Defend in Melee by Dodging Instead of Blocking
- Once Per Conflict, I May Move Through a Zone as a Free Action by Going Over or Under Everyone Else
Crafting & Technical Stunts
Invention & Repair
- I May Jury-Rig a Fix to Any Mechanical Problem With Whatever Is at Hand
- When I Have an Hour and the Right Tools, I Get +2 to Craft Rolls
- I May Create Temporary Devices That Reproduce Any Simple Stunt Once Per Session
- When I Succeed with Style on a Craft Roll, the Object I Make Has an Extra Free Invocation Built In
- I Can Identify a Flaw in Any Device or Structure by Examining It for a Moment
Hacking & Systems
- I May Use Craft or Lore to Infiltrate Digital or Mechanical Systems
- When Bypassing Security, I Get +2 If I’ve Seen the System Type Before
- I May Disable a Device Remotely If I’ve Had Physical Access to It Previously
- Once Per Scene, I Declare a Convenient Technical Malfunction That Benefits Me
- When I Fail a Hacking Roll, I Still Extract One Piece of Useful Information
Traps & Preparation
- I May Spend a Scene Preparing a Location and Get +2 to All Rolls Made Within It
- When I Set a Trap, It Has Two Free Invocations Instead of One
- I May Use Craft to Create Obstacles That Cost Enemies Extra Actions to Bypass
- Once Per Session, I May Declare I Prepared for Exactly This Situation
- When Defending a Prepared Area, I Get +2 to All Overcome and Create Advantage Rolls
Vehicle & Mount Stunts
Piloting & Driving
- I Get +2 to Drive or Pilot Rolls When Pushing the Vehicle to Its Limits
- When I Perform a Stunt Maneuver, I Always Create at Least a Boost
- I May Use Drive or Pilot in Place of Athletics to Dodge While Inside a Vehicle
- Once Per Chase, I May Cut Off a Pursuer or Target Without a Roll
- I Know Every Vehicle I Board – I May Ask One Question About Its Capabilities Before a Scene
Mounted Combat
- I May Attack from Horseback or a Moving Vehicle Without Penalty
- When Charging on a Mount, I Get +2 to My First Attack
- My Mount Defends Using My Ride Skill Instead of Its Own
- I May Move My Mount Two Zones and Still Act in the Same Turn
- When My Mount Is Threatened, I May Defend It Using My Own Skill
Magic & Special Ability Stunts
Arcane Power
- I May Cast Spells Using Lore in Place of Any Skill When the Effect Matches
- Once Per Scene, I May Create a Magical Advantage That Has Three Free Invocations
- When I Succeed with Style on a Magical Attack, I May Change the Target’s Aspect Instead of Dealing Stress
- I May Use Magic Passively – Once Per Session, Name a Magical Effect That Has Already Been In Place
- My Magic Is Subtle – Targets Get -2 to Notice or Investigate to Detect My Spellwork
Supernatural Traits
- I See in Darkness Completely and Get +2 to Notice in Low Light
- I Heal One Step of Consequence Faster Than Normal
- When I Use a Supernatural Sense, I May Ask One Question the GM Must Answer Truthfully
- I May Communicate With a Specific Category of Creature Without a Roll
- Once Per Session, I May Ignore a Physical Law That Should Apply to Me
Cursed or Bound Abilities
- My Power Activates Automatically Under Specific Conditions – When It Does, I Get +3 to the Relevant Roll
- When I Embrace My Curse, I Get +2 to All Rolls but Gain a Compel-Ready Aspect
- My Unnatural Ability Is Frightening – I Get a Free Boost When I Reveal It for the First Time in a Scene
- I May Resist Mental Intrusion, Illusions, or Compulsion at +2
- When My Bound Power Is Invoked Against Me, I Gain a Fate Point
Leadership & Support Stunts
Command & Coordination
- When I Give Orders, Allies Who Follow Get +1 to Their Next Roll
- I May Use Rapport to Grant an Ally a Free Reroll Once Per Scene
- When I Create an Advantage That an Ally Uses, They Get an Extra Free Invocation
- I May Take a Hit on Behalf of an Ally in My Zone Without a Roll
- Once Per Session, I May Declare the Team’s Morale Aspect Without a Create Advantage Roll
- I Have Contacts Everywhere – Once Per Session, Name a Contact in Any Location Who Owes Me
- When I Call in a Favor, I Get +2 to the Roll If I’ve Done Something for That Person Before
- I May Use Resources in Place of Any Social Skill When Money Is the Point
- Once Per Session, I May Acquire Any Common Item or Piece of Equipment Without a Roll
- When I Fail a Contacts Roll, I Still Know Someone Who Knows Someone
Inspiration & Morale
- When I Give a Rousing Speech, Allies Get +1 to All Rolls Until the Scene Changes
- I May Use Rapport to Remove a Mild Mental Consequence from an Ally Once Per Scene
- When I’m Clearly Outmatched and Keep Fighting, Allies Get a Free Boost
- My Presence Matters – I Get +2 to Rapport When My Allies Are Watching
- Once Per Session, I May Declare That the Team Gets a Fresh Fate Point by Calling on Our Shared Bond