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Combat Stunts

Offensive

  • When I Attack with a Blade, I Get +2 if My Target Is Already in Trouble
  • I May Use Shoot Instead of Fight When I Have the High Ground
  • Once Per Scene, I May Inflict a Free Boost When I Succeed with Style on an Attack
  • When I Succeed on a Fight Attack by 3 or More, I May Knock My Target Back One Zone
  • I May Attack Two Targets in the Same Zone with Fight at -1 to Each Roll
  • When Ambushing, I Add +2 to My First Attack Against a Target Who Hasn’t Acted Yet
  • When I Use Provoke to Create an Advantage Before a Fight, That Advantage Starts with Two Free Invocations
  • My Ranged Attacks Reach One Additional Zone Without Penalty
  • When I Succeed on a Shoot Attack, I May Spend a Fate Point to Pin the Target in Place

Defensive

  • I Get +2 to Defend with Athletics Against Ranged Attacks
  • Once Per Scene, I May Redirect a Failed Defense into a Boost for Myself
  • When I Succeed with Style on a Defense Roll, I May Move One Zone for Free
  • I May Use Physique Instead of Athletics to Defend When Standing Still
  • When an Attack Would Take Me Out, I May Spend a Fate Point to Reduce the Consequence by One Step
  • I Get +2 to All Defenses When Outnumbered
  • I May Use Notice to Defend Against Surprise Attacks
  • When I Defend Successfully, My Attacker Loses One Shift Off Their Next Attack Against Me
  • I May Defend Allies in My Zone Using Fight as a Full Action
  • When I Take a Mild Consequence to Absorb Stress, the Consequence Recovers After the Scene

Manoeuvre & Control

  • I May Move Through a Zone Full of Enemies Without Provoking Opposition
  • When I Create an Advantage with Athletics in Combat, I Get +2 to That Roll
  • Once Per Conflict, I May Declare I Am in Any Zone Without Explanation
  • I May Use Stealth to Set Up Ambushes Even in Relatively Open Terrain
  • When I Succeed on a Manoeuvre, My Target Must Spend an Action to Remove the Aspect I Created

Social Stunts

Persuasion & Charm

  • When I Lie Convincingly, I Get +2 to Deceive Rolls Against Targets Who Trust Me
  • I May Use Rapport Instead of Deceive to Create False Impressions If I Believe What I’m Saying
  • Once Per Scene, I May Declare a Minor NPC to Be an Old Friend
  • When I Make a Case with Evidence, I Add +2 to Rapport
  • I Get +2 to All Social Rolls When I Have Something the Target Wants
  • My First Impression Is Always Positive Unless Magic or Clear Evidence Says Otherwise
  • I May Use Empathy to Anticipate What Someone Wants Before They Ask
  • When I Succeed with Style on a Rapport Roll, I May Immediately Ask One Question the Target Must Answer Honestly
  • I May Use Rapport to Defend Against Provoke

Intimidation & Pressure

  • When I Make a Threat, I Get +2 to Provoke If I’ve Already Demonstrated I Follow Through
  • I May Use Physique in Place of Provoke When Threats Are Physical
  • Once Per Scene, I May Remove a Minor NPC from a Scene by Intimidating Them Off
  • When I Provoke Someone into Acting Rashly, They Get -1 to Their Next Roll
  • My Reputation Precedes Me – Once Per Session, Name a Group That Has Heard of Me and Gets a -2 to Resist My Provoke

Reading & Deceiving

  • I May Use Empathy to Detect Lies Without Asking Questions
  • When I Succeed at Deceive Against Someone, I May Immediately Follow Up with a Second Create Advantage at +1
  • I May Use Empathy Instead of Notice to Detect Hidden Dangers in Social Situations
  • When Someone Lies to Me, I Get a +2 to My Next Roll Against Them in That Scene
  • I Can Read the Room – When I Enter a Scene, I May Ask One Free Question About the Dominant Emotion Present

Stealth & Subterfuge Stunts

Infiltration

  • I May Use Stealth to Pass Through Secured Areas If I Have a Plausible Disguise
  • When I Create a Distraction as an Advantage, I Get +2 to That Roll
  • I May Make One Free Stealth Roll When Entering Any Scene
  • When Moving Through Shadows, Darkness, or Crowds, I Get +2 to Stealth
  • I May Use Burglary to Case a Location Before a Scene and Ask One Question About It

Disguise & Identity

  • I May Adopt a New Persona in a Scene for Free Once Per Session
  • When Disguised, Targets Get -2 to Notice or Investigate Rolls Against Me
  • I May Use Deceive Instead of Rapport When Playing a Role I’ve Prepared
  • Once Per Session, I May Reveal a False Identity I Planted Earlier in the Story
  • When My Disguise Is Threatened, I May Spend a Fate Point to Make the Evidence Inconclusive

Escape & Evasion

  • When Chased, I Get +2 to Athletics If I Know the Area Better Than My Pursuer
  • I May Use Stealth Instead of Athletics to Escape Pursuit in Urban Environments
  • When I Succeed with Style on an Escape Roll, I Disappear Completely and Cannot Be Tracked Without Effort
  • Once Per Scene, I May Declare a Pre-Planned Exit Route and Leave Without a Roll
  • I Ignore One Zone of Barriers or Obstacles When Fleeing

Knowledge & Investigation Stunts

Research & Deduction

  • When I Have Access to a Library or Archive, I Get +2 to Lore or Investigate
  • I May Use Lore to Create Advantages Based on Obscure Knowledge Once Per Scene
  • When I Succeed on an Investigate Roll, I May Ask One Bonus Question Beyond What I Rolled For
  • I May Roll Investigate to Predict What a Known Enemy Will Do Next
  • When I Examine a Crime Scene, I Always Find at Least One Clue Even on a Tie

Awareness & Perception

  • I Get +2 to Notice in Unfamiliar Environments Where I’m Alert
  • When Someone Is Watching Me, I Know It – I May Roll Notice to Detect Surveillance Passively
  • I May Use Notice Instead of Empathy to Detect Emotional States from Physical Cues
  • Once Per Scene, I May Declare I Noticed Something Earlier That Is Now Relevant
  • When I Fail a Notice Roll, I Still Get a Vague Sense That Something Is Off

Expertise Domains

  • I Know the Criminal Underworld – I Get +2 to Any Lore Roll About Illegal Operations
  • When Treating Wounds or Illness, I Get +2 to Lore or Craft If I Have Time to Prepare
  • I May Use Lore in Place of Rapport When Talking to Scholars, Mages, or Specialists in My Field
  • My Technical Knowledge Is Precise – I Get +2 to Investigate When Analyzing Mechanisms, Devices, or Structures
  • Once Per Session, I May Declare a Relevant Fact About Any Organization I’ve Studied

Athletics & Physical Stunts

Speed & Agility

  • I May Move Two Zones for Free Instead of One When I Have Open Space
  • When Sprinting, I Get +2 to Athletics and May Not Be Stopped by Minor Obstacles
  • I May Use Athletics Instead of Fight to Avoid Grapples and Grabs
  • Once Per Scene, I May Cross Terrain That Should Be Impassable
  • When I Act First in a Conflict, I May Immediately Move Before Anyone Else Reacts

Strength & Endurance

  • I Get +2 to Overcome Obstacles That Require Raw Strength
  • I May Absorb One Point of Physical Stress for Free Once Per Scene
  • When I Succeed with Style on a Physique Roll, I Create a Boost Involving Awe or Fear
  • I May Use Physique to Resist Hostile Environmental Conditions Without a Roll
  • I Can Carry Others Without Penalty to My Movement

Acrobatics & Stunt Work

  • When I Leap, Climb, or Swing Through the Environment, I Get +2 to Athletics
  • I May Turn a Failed Athletics Roll Into a Stylish Failure With No Consequences Once Per Scene
  • When I Use the Environment to My Advantage, I Always Create at Least a Boost
  • I May Use Athletics to Defend in Melee by Dodging Instead of Blocking
  • Once Per Conflict, I May Move Through a Zone as a Free Action by Going Over or Under Everyone Else

Crafting & Technical Stunts

Invention & Repair

  • I May Jury-Rig a Fix to Any Mechanical Problem With Whatever Is at Hand
  • When I Have an Hour and the Right Tools, I Get +2 to Craft Rolls
  • I May Create Temporary Devices That Reproduce Any Simple Stunt Once Per Session
  • When I Succeed with Style on a Craft Roll, the Object I Make Has an Extra Free Invocation Built In
  • I Can Identify a Flaw in Any Device or Structure by Examining It for a Moment

Hacking & Systems

  • I May Use Craft or Lore to Infiltrate Digital or Mechanical Systems
  • When Bypassing Security, I Get +2 If I’ve Seen the System Type Before
  • I May Disable a Device Remotely If I’ve Had Physical Access to It Previously
  • Once Per Scene, I Declare a Convenient Technical Malfunction That Benefits Me
  • When I Fail a Hacking Roll, I Still Extract One Piece of Useful Information

Traps & Preparation

  • I May Spend a Scene Preparing a Location and Get +2 to All Rolls Made Within It
  • When I Set a Trap, It Has Two Free Invocations Instead of One
  • I May Use Craft to Create Obstacles That Cost Enemies Extra Actions to Bypass
  • Once Per Session, I May Declare I Prepared for Exactly This Situation
  • When Defending a Prepared Area, I Get +2 to All Overcome and Create Advantage Rolls

Vehicle & Mount Stunts

Piloting & Driving

  • I Get +2 to Drive or Pilot Rolls When Pushing the Vehicle to Its Limits
  • When I Perform a Stunt Maneuver, I Always Create at Least a Boost
  • I May Use Drive or Pilot in Place of Athletics to Dodge While Inside a Vehicle
  • Once Per Chase, I May Cut Off a Pursuer or Target Without a Roll
  • I Know Every Vehicle I Board – I May Ask One Question About Its Capabilities Before a Scene

Mounted Combat

  • I May Attack from Horseback or a Moving Vehicle Without Penalty
  • When Charging on a Mount, I Get +2 to My First Attack
  • My Mount Defends Using My Ride Skill Instead of Its Own
  • I May Move My Mount Two Zones and Still Act in the Same Turn
  • When My Mount Is Threatened, I May Defend It Using My Own Skill

Magic & Special Ability Stunts

Arcane Power

  • I May Cast Spells Using Lore in Place of Any Skill When the Effect Matches
  • Once Per Scene, I May Create a Magical Advantage That Has Three Free Invocations
  • When I Succeed with Style on a Magical Attack, I May Change the Target’s Aspect Instead of Dealing Stress
  • I May Use Magic Passively – Once Per Session, Name a Magical Effect That Has Already Been In Place
  • My Magic Is Subtle – Targets Get -2 to Notice or Investigate to Detect My Spellwork

Supernatural Traits

  • I See in Darkness Completely and Get +2 to Notice in Low Light
  • I Heal One Step of Consequence Faster Than Normal
  • When I Use a Supernatural Sense, I May Ask One Question the GM Must Answer Truthfully
  • I May Communicate With a Specific Category of Creature Without a Roll
  • Once Per Session, I May Ignore a Physical Law That Should Apply to Me

Cursed or Bound Abilities

  • My Power Activates Automatically Under Specific Conditions – When It Does, I Get +3 to the Relevant Roll
  • When I Embrace My Curse, I Get +2 to All Rolls but Gain a Compel-Ready Aspect
  • My Unnatural Ability Is Frightening – I Get a Free Boost When I Reveal It for the First Time in a Scene
  • I May Resist Mental Intrusion, Illusions, or Compulsion at +2
  • When My Bound Power Is Invoked Against Me, I Gain a Fate Point

Leadership & Support Stunts

Command & Coordination

  • When I Give Orders, Allies Who Follow Get +1 to Their Next Roll
  • I May Use Rapport to Grant an Ally a Free Reroll Once Per Scene
  • When I Create an Advantage That an Ally Uses, They Get an Extra Free Invocation
  • I May Take a Hit on Behalf of an Ally in My Zone Without a Roll
  • Once Per Session, I May Declare the Team’s Morale Aspect Without a Create Advantage Roll

Contacts & Resources

  • I Have Contacts Everywhere – Once Per Session, Name a Contact in Any Location Who Owes Me
  • When I Call in a Favor, I Get +2 to the Roll If I’ve Done Something for That Person Before
  • I May Use Resources in Place of Any Social Skill When Money Is the Point
  • Once Per Session, I May Acquire Any Common Item or Piece of Equipment Without a Roll
  • When I Fail a Contacts Roll, I Still Know Someone Who Knows Someone

Inspiration & Morale

  • When I Give a Rousing Speech, Allies Get +1 to All Rolls Until the Scene Changes
  • I May Use Rapport to Remove a Mild Mental Consequence from an Ally Once Per Scene
  • When I’m Clearly Outmatched and Keep Fighting, Allies Get a Free Boost
  • My Presence Matters – I Get +2 to Rapport When My Allies Are Watching
  • Once Per Session, I May Declare That the Team Gets a Fresh Fate Point by Calling on Our Shared Bond